Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Became a Scholar (Physician). |
2 |
21 |
Make a breakthrough in Margie McNamara's field. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Work leads to a considerable breakthrough. |
4 |
31 |
Promoted to Scholar (Physician) rank 2. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
35 |
A rival researcher blackens Margie McNamara's name or steals Margie McNamara's research. Gain a Rival. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Gain Enemy if Margie McNamara don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Margie McNamara do not know what happened to Margie McNamara. There is a gap in Margie McNamara's memory. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Returned to Navy (Line/Crew). |
8 |
46 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
46 |
Failed to qualify for Performer (Entertainer). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Find valuable salvage. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |