Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Mariah Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mariah Carrington fail to help. Gain an Enemy. |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
31 |
Thrown into a brutal ground war |
4 |
31 |
Nearly killed. Fully recovered. |
4 |
33 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Army Support). |
5 |
34 |
Surrounded and outnumbered by the enemy, Mariah Carrington hold out until relief arrives. |
5 |
37 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
5 |
37 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
6 |
37 |
Continued as Army (Army Support). |
6 |
40 |
Unit is slaughtered in a disastrous battle, for which Mariah Carrington blame Mariah Carrington's commander. Gain commander as Enemy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
48 |
Good fortune. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |