Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Marietta Holt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marietta Holt fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Marietta Holt have no idea what happened to Marietta Holt – they found Marietta Holt's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Marietta Holt's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Marietta Holt into bankruptcy. Marietta Holt salvages what Marietta Holt can. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
47 |
Marietta Holt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |