Retired Initiate Marlene Steward  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 58 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Night owl, Tempted
 
Skills
Astrogation 0
Carouse 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Project Worker11
Entertainer Artist 01
Drifter Scavenger 01
Drifter Barbarian 03
Believer Mainstream Believer Initiate12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Betsy Mason Ally 1 0 2 5 Traltar (F/78)
Lacy Norman Rival 1 2 1 1 Traltar (M/37)
Hollis Carson Ally 5 0 2 1 Trexen (M/29)
Georgia Weakman Rival 1 0 4 0 Urunishani (F/29)
Mable Jephcots Ally 3 0 0 0 Traltar (F/90)
Ron Gonzalez Rival 2 1 0 1 Solomani, Imperium (M/22)
Elena Carlson Ally 2 0 1 0 Urunishani (F/14)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Marlene Steward's work ends up coming home with Marlene Steward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Marlene Steward secretly provide religious rites for a dying leader or noble, although they do not share Marlene Steward's faith. Gain an Ally in the family and a Rival who disagrees with Marlene Steward's choice.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Voluntarily left Missionary/Humanitarian
3 24 Became a Entertainer (Artist).
3 26 A new romantic starts. Gain an Ally.
4 28 Voluntarily left Artist
4 28 Failed to qualify for Corporate (Citizen).
4 28 Became a Drifter (Scavenger).
4 31 Betrayed by a friend. One of Marlene Steward's Contacts or Allies betrays Marlene Steward, ending Marlene Steward's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Performer (Entertainer).
5 31 Switched to Drifter (Barbarian).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 35 Continued as Drifter (Barbarian).
6 37 Attacked by enemies and injured.
6 37 Nearly killed. Owe 40,000 for medical bills.
6 37 Gain Enemy if Marlene Steward don't already have one.
7 39 Continued as Drifter (Barbarian).
7 41 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8 41 Switched to Believer (Mainstream Believer) with the new title Lay Person.
8 42 Marlene Steward secretly provide religious rites for a dying leader or noble, although they do not share Marlene Steward's faith. Gain an Ally in the family and a Rival who disagrees with Marlene Steward's choice.
8 45 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 45 Continued as Believer (Mainstream Believer).
9 46 Marlene Steward accepted an offer of inducements to betray Marlene Steward's faith. Gain 410,000 in cash.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 54 Moved to a new world.
12 57 Aging Crisis. Owe 40,000 for medical bills.
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