Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, May Clark botch an opportunity to gather extra intelligence about them. |
1 |
21 |
May Clark's ship is damaged, and May Clark have to hitch-hike May Clark's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Psychologically damaged by May Clark's time in the scouts. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A good deal ensures May Clark is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside May Clark's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk May Clark's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures May Clark is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Journalist (Entertainer). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
May Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Switched to Scout (Surveyor) with the new title Scout and previous rank. |
10 |
58 |
May Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Clark fail to help. Gain an Enemy. |
10 |
58 |
May Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |