Retired 2nd Officer May Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 58 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 12 (2) 7 (0)111AC7
Impoverished, Dignified
 
Skills
Admin 1
Astrogation 0
Athletics 0
Broker 3
Diplomat 1
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat 0
Mechanic 1
Medic 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Merchant Merchant Marine 2nd Officer46
Drifter Wanderer 01
Scout Surveyor Scout11
 
Name Type Affinity Enmity Power Influence Species
Jared Ronald Contact 1 2 0 3 Trexen (M/56)
Jared Ronald has life-changing event that creates new responsibilities.
Russel Greerson Contact 3 0 3 3 Trexen (M/63)
Relationship altered.
Winfred Chapman Contact 3 2 1 0 Trexen (M/62)
Vern Ross Contact 2 2 0 1 Traltar (M/44)
An incident occured.
Mark Woods Contact 3 2 1 6 Zhodani, Imperium (M/80)
Anner Taylor Ally 3 1 0 5 Trexen (F/38)
Relationship becomes more intense. Contact becomes an ally.
Ethelyn Hawdon Enemy 0 1 1 0 Trexen (F/65)
Fanny Cheyne Contact 1 0 1 0 Trexen (F/45)
Omer Walker Enemy 0 3 4 4 Trexen (M/53)
Elmore Carlson Enemy 0 1 1 2 Vanejenese (M/13)
Elmore Carlson belongs to an unusual cultural or religious group.
Malcolm Rouse Rival 1 2 0 2 Dynchia, Imperium (M/35)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 When dealing with an alien race, May Clark botch an opportunity to gather extra intelligence about them.
1 21 May Clark's ship is damaged, and May Clark have to hitch-hike May Clark's way back across the stars to the nearest scout base.
1 21 Gain 6 Contacts. Gain 1 Enemies.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 26 Psychologically damaged by May Clark's time in the scouts.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 A good deal ensures May Clark is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside May Clark's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Risk May Clark's fortune on a possibility lucrative deal and win.
6 38 Continued as Merchant (Merchant Marine).
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 A good deal ensures May Clark is living the high life for a few years.
8 50 Forced to muster out.
9 50 Failed to qualify for Journalist (Entertainer).
9 50 Became a Drifter (Wanderer).
9 54 May Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 54 Switched to Scout (Surveyor) with the new title Scout and previous rank.
10 58 May Clark's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Clark fail to help. Gain an Enemy.
10 58 May Clark inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
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