Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Colonist (Citizen). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
27 |
Betrayed by a friend. One of Maybell Priest's Contacts or Allies betrays Maybell Priest, ending Maybell Priest's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Given advanced training in a specialist field |
3 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Good fortune |
5 |
39 |
Forced to continue current assignment. |
5 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
43 |
Voluntarily left Merchant Marine |
7 |
43 |
Failed to qualify for Pirate (Rogue). |
7 |
43 |
Submitted to the draft. |
7 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Continued as Agent (Law Enforcement). |
8 |
51 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
51 |
Became a Scout (Surveyor). |
9 |
55 |
Spend several years jumping from world to world in Maybell Priest's scout ship. |