Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Maymie Harris don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Maymie Harris's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Risk Maymie Harris's fortune on a possibility lucrative deal and win. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
58 |
Make an unexpected connection outside Maymie Harris's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Broker) rank 4. |