Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Melinda Ornery left the community. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Melinda Ornery is blamed for an accident that causes the death of several crew members. Melinda Ornery's guilt drives Melinda Ornery to excel. |
3 |
25 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
29 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
33 |
Continued as Psion (Psi-Warrrior). |
5 |
34 |
Gain a contact outside of normal circles. |
5 |
37 |
Promoted to Psion (Psi-Warrrior) rank 3. |
6 |
37 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Gift causes a former ally to turn on Melinda Ornery and betray Melinda Ornery. One Ally or Contact becomes an Enemy. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Rewarded for a successful mission. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |