Mertie Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 58 F 5 (-1) 2 (-2) 4 (-1) 10 (1) 11 (1) 12 (2)524ABC
Positive, Brutish
 
Skills
Admin 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Leadership 2
Mechanic 0
Melee (Blade) 2
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Recon 2
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 01
Believer Missionary/Humanitarian Project Worker12
Drifter Wanderer 34
Citizen Corporate 12
Noble Diplomat Intern01
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Kevin Walters Enemy 0 3 3 1 Answerin (M/11)
Tamara Gleeson Enemy 0 3 1 1 Darmine (F/46)
Tamara Gleeson has life-changing event that creates new responsibilities.
Serenity Hays Ally 5 0 1 0 Dynchia (F/66)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Graduated.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Mertie Weakman join a gambling circle on board.
2 26 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 26 Voluntarily left Engineer/Gunner
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 28 Mertie Weakman refused an offer of inducements to betray Mertie Weakman's faith. Gain 1 enemies.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 33 Opponents of Mertie Weakman's belief system ambush Mertie Weakman.
4 33 Injured. Fully recovered. Owe 5,000 for medical bills.
5 33 Became a Drifter (Wanderer).
5 35 Moved to a new world.
5 37 Promoted to Drifter (Wanderer) rank 1.
6 37 Continued as Drifter (Wanderer).
6 41 Promoted to Drifter (Wanderer) rank 2.
7 41 Continued as Drifter (Wanderer).
7 43 Find an Alien Artifact.
7 45 Promoted to Drifter (Wanderer) rank 3.
8 45 Continued as Drifter (Wanderer).
8 46 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9 46 Became a Citizen (Corporate).
9 49 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10 49 Became a Noble (Diplomat) with the new title Intern.
10 51 A new romantic starts. Gain an Ally.
11 53 Voluntarily left Diplomat
11 53 Returned to Citizen (Corporate).
11 54 Mertie Weakman rise to a position of power in Mertie Weakman's colony or corporation.
11 57 Promoted to Citizen (Corporate) rank 1.
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