Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Voluntarily left Corporate |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Find Ancient Technology. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Minerva Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Made lifelong friends. Gain 3 Allies. |
7 |
40 |
Graduated. |
8 |
40 |
Became a Merchant (Broker). |
8 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Broker) rank 2. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Embroiled in legal trouble. |
9 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Promoted to Merchant (Broker) rank 4. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
Risk Minerva Murphy's fortune on a possibility lucrative deal and win. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |