Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Myrta Ward's business expands, Myrta Ward's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Entered University. |
2 |
25 |
Become leader in social movement. |
2 |
25 |
Gain an Ally and an Enemy. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Became a Psion (Wild Talent). |
5 |
38 |
Attempt to use powers for personal gain, but it backfires. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
42 |
Gain a mentor. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
45 |
Refuse to misuse powers for personal gain. |
7 |
46 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
49 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
52 |
Attacked by enemies that Myrta Ward easily defeat. |
9 |
52 |
Gain Enemy if Myrta Ward don't already have one. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Myrta Ward do not know what happened to Myrta Ward. There is a gap in Myrta Ward's memory. |
11 |
54 |
Switched to Citizen (Corporate). |
11 |
57 |
Myrta Ward gain experience in a technical field as a computer operator or surveyor. |
11 |
58 |
Promoted to Citizen (Corporate) rank 1. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |