Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Myrtis Holt have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Myrtis Holt's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Myrtis Holt do not know what happened to Myrtis Holt. There is a gap in Myrtis Holt's memory. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Severely injured. Fully recovered. |
6 |
35 |
Voluntarily left Performer |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Myrtis Holt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
42 |
Failed to qualify for Broker (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
A revolution, attack or other unusual event throws Myrtis Holt's life into chaos, forcing Myrtis Holt to leave the planet. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Advanced training in a specialist field. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Advanced training in a specialist field. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Nearly killed. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |