Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A crime lord considers Myrtle Duncan his protégé. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Myrtle Duncan's scout ship. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Myrtle Duncan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Duncan fail to help. Gain an Enemy. |
5 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Myrtle Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
42 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Continued as Noble (Diplomat). |
9 |
47 |
Accused of a crime |
9 |
50 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
10 |
50 |
Became a Prisoner (Inmate). |
10 |
51 |
Assigned to difficult or backbreaking labour. |
11 |
54 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
58 |
Defeated a prison gang. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |