Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Neta Enright spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A police detective or rival criminal forces Neta Enright to flee and vows to hunt Neta Enright down. Gain an Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Moved to a new world. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Neta Enright's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Good fortune |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Neta Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
58 |
A prank goes horribly wrong. Gain an Enemy |
12 |
58 |
Graduated. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |