Retired Crewman Neta Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 58 F 1 (-2) 4 (-1) 1 (-2) 11 (1) 9 (1) 8 (0)141B98
Selfless, Resentful, Egotistical
 
Skills
Athletics (Strength) 1
Broker 2
Deception 0
Drive (Mole) 1
Electronics 0
Engineer 0
Gun Combat (Archaic) 2
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Physical Sciences) 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 23
Merchant Merchant Marine Crewman06
Drifter Wanderer 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Rex Lowe Enemy 0 1 2 1 Sydite (M/29)
Odell Harper Rival 0 2 0 1 Libert (M/53)
Odell Harper gains in influence.
Theodore Quaman Contact 3 1 6 3 Sydite (M/24)
Theodore Quaman gained influence with the character’s assistance.
Toney Sheils Rival 2 2 1 2 Sydite (M/81)
Sudie Rutter Enemy 0 0 3 1 Ronnin (F/23)
Arianna Gabb Enemy 0 2 3 0 Sydite (F/85)
Arianna Gabb has negatively life-changing event.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Involved in a feud with a rival criminal organization.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 26 Neta Enright spend months in the dangerous criminal underworld.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Continued as Rogue (Enforcer).
3 30 A police detective or rival criminal forces Neta Enright to flee and vows to hunt Neta Enright down. Gain an Enemy.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Bankrupted by a rival. Gain the other trader as a Rival.
5 32 Failed to qualify for Intelligence (Agent).
5 32 Became a Drifter (Wanderer).
5 36 Moved to a new world.
6 36 Continued as Drifter (Wanderer).
6 37 Injured. Fully recovered. Owe 5,000 for medical bills.
7 37 Failed to qualify for Field Researcher (Scholar).
7 37 Submitted to the draft.
7 37 Returned to Merchant (Merchant Marine).
7 41 Make an unexpected connection outside Neta Enright's normal circles. Gain a Contact.
8 41 Continued as Merchant (Merchant Marine).
9 45 Continued as Merchant (Merchant Marine).
9 46 Good fortune
10 49 Continued as Merchant (Merchant Marine).
10 52 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 53 Continued as Merchant (Merchant Marine).
11 54 Neta Enright's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 54 Entered Merchant Academy with the Shipboard curriculum.
12 58 A prank goes horribly wrong. Gain an Enemy
12 58 Graduated.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Retired at age 58.
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