Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Nevada Franklin's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Nevada Franklin is living the high life for a few years. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Spend several years jumping from world to world in Nevada Franklin's scout ship. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Surveyor) with previous rank. |
8 |
50 |
Nevada Franklin's ship is damaged, and Nevada Franklin have to hitch-hike Nevada Franklin's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Nevada Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Entertainer (Journalist). |
10 |
55 |
Expose or are involved in a scandal of some sort. |