Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Nonie Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nonie Campbell fail to help. Gain an Enemy. |
1 |
20 |
Nonie Campbell's ship is damaged, and Nonie Campbell have to hitch-hike Nonie Campbell's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Adept). |
3 |
30 |
Attempt to use powers for personal gain, but it backfires. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Invited to take part in a controversial event or exhibition that improves Nonie Campbell's social standing. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Nonie Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Nonie Campbell refused an offer of inducements to betray Nonie Campbell's faith. Gain 1 enemies. |