Retired Combat Leader Norah Douglas  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 58 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 6 (0)111966
Immature, Individualistic
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics 0
Broker 1
Deception 0
Diplomat 0
Gun Combat (Slug) 1
Gunner 0
Leadership 1
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Drifter Barbarian 01
Drifter Scavenger 01
Agent Law Enforcement Rookie01
Believer Holy Warrior Combat Leader23
Merchant Broker 21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Erick Archer Rival 0 3 1 3 Dynchia (M/56)
Josh Kinghead Ally 3 0 1 2 Answerin (M/68)
Shirley Lamb Rival 1 3 3 3 Cassilldan (M/18)
Shirley Lamb has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Abuse Norah Douglas's position for profit.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 23 Moved to a new world.
2 26 Forced to muster out.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Failed to qualify for Journalist (Entertainer).
4 27 Became a Drifter (Wanderer).
4 30 Norah Douglas do not know what happened to Norah Douglas. There is a gap in Norah Douglas's memory.
5 30 Failed to qualify for Field Researcher (Scholar).
5 30 Switched to Drifter (Barbarian).
5 33 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 33 Failed to qualify for Scientist (Scholar).
6 33 Switched to Drifter (Scavenger).
6 37 Betrayed by a friend. One of Norah Douglas's Contacts or Allies betrays Norah Douglas, ending Norah Douglas's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Failed to qualify for Merchant Academy.
7 37 Submitted to the draft.
7 37 Became a Agent (Law Enforcement) with the new title Rookie.
7 41 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
8 41 Became a Believer (Holy Warrior) with the new title Hopeful.
8 42 Opponents of Norah Douglas's belief system ambush Norah Douglas.
8 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 42 Entered Merchant Academy with the Business curriculum.
9 46 Good fortune
9 46 Graduated.
10 46 Switched to Merchant (Broker).
10 46 Promoted to Merchant (Broker) rank 1.
10 50 Promoted to Merchant (Broker) rank 2.
11 50 Voluntarily left Broker
11 50 Returned to Believer (Holy Warrior).
11 53 Norah Douglas secretly provide religious rites for a dying leader or noble, although they do not share Norah Douglas's faith. Gain an Ally in the family and a Rival who disagrees with Norah Douglas's choice.
11 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Holy Warrior).
12 57 A notable academic consults with Norah Douglas about a publication or documentary he is working on. Gain a Contact in academia.
12 58 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 58 Aging Crisis. Owe 50,000 for medical bills.
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