Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Risk Norah Marsden's fortune on a possibility lucrative deal and win. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Voluntarily left Merchant Marine |
4 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
36 |
Norah Marsden have been following false teachings! |
5 |
36 |
Became a Drifter (Barbarian). |
5 |
40 |
Offered job by a patron. Now owe him a favor. |
5 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
40 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Find an Alien Artifact. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Attacked by enemies that Norah Marsden easily defeat. |
9 |
50 |
Gain Enemy if Norah Marsden don't already have one. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Norah Marsden's Contacts or Allies betrays Norah Marsden, ending Norah Marsden's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Norah Marsden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |