Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Merchant (Broker). |
2 |
32 |
A good deal ensures Norma Eade is living the high life for a few years. |
3 |
32 |
Continued as Merchant (Broker). |
3 |
36 |
Moved to a new world. |
4 |
36 |
Voluntarily left Broker |
4 |
36 |
Failed to qualify for Thief (Rogue). |
4 |
36 |
Became a Drifter (Barbarian). |
5 |
40 |
Continued as Drifter (Barbarian). |
5 |
41 |
Suffer from a life-threatening illness. |
6 |
41 |
Became a Rogue (Thief). |
6 |
42 |
Backstab a fellow rogue for personal gain. |
6 |
45 |
Promoted to Rogue (Thief) rank 1. |
7 |
45 |
Voluntarily left Thief |
7 |
45 |
Became a Scout (Courier). |
7 |
48 |
When dealing with an alien race, Norma Eade botch an opportunity to gather extra intelligence about them. |
7 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
49 |
Continued as Scout (Courier). |
8 |
52 |
Norma Eade spend a great deal of time on the fringes of Charted Space. |
8 |
52 |
Norma Eade's ship is damaged, and Norma Eade have to hitch-hike Norma Eade's way back across the stars to the nearest scout base. |
8 |
52 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
53 |
Attempted to change assignments. |
9 |
53 |
Failed to qualify for Explorer (Scout). |
9 |
53 |
Continued as Scout (Courier). |
9 |
55 |
Perform an exemplary service for the scouts. |
9 |
57 |
Forced to muster out. |