Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Paa-Sa-ta's time in the scouts. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Paa-Sa-ta's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Paa-Sa-ta's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Paa-Sa-ta come into conflict with a splinter group Paa-Sa-ta's own religion which maintains Paa-Sa-ta's version is the wrong one. Gain 2 Rivals. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired. |
7 |
44 |
Moved to a new world. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
47 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |