Retired Team Leader Patsy Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 58 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 9 (1)111979
Placid
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Creative) 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 2
Leadership 1
Profession (Spacer) 0
Recon 3
Seafarer 0
Stealth 0
Streetwise 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Agent Intelligence Agent12
Citizen Corporate 01
Agent Law Enforcement Sergeant23
Merchant Free Trader 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Elisabeth Desmond Enemy 0 4 1 0 Halka (F/19)
Millicent Wallace Contact 2 1 3 1 Florian (F/38)
Jesse Ruth Ally 2 2 1 0 Dynchia (F/89)
Relationship becomes more intense. Contact becomes an ally.
Juliette Keiler Rival 1 0 1 4 Cassilldan (F/65)
Leta Wallace Rival 1 2 0 1 Dynchia (F/30)
Aiden McNab Ally 3 0 3 4 Dynchia (M/17)
Aiden McNab is actually an organisation such as a political movement or modest sized business.
Dianne Snape Rival 1 2 1 0 Dynchia (F/26)
Oukfoungksunkae Ukh Enemy 0 5 0 4 Vargr, Imperium (M/33)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 19 A mission goes wrong; Patsy Walker and several others are captured and mistreated by the enemy. Gain Patsy Walker's jailer as an Enemy.
2 19 Became a Agent (Intelligence).
2 22 Given specialist training in vehicles.
2 23 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 23 Continued as Agent (Intelligence).
3 26 Accepted a deal with criminal or other figure under investigation.
4 26 Became a Citizen (Corporate).
4 30 Nearly killed. Owe 30,000 for medical bills.
5 30 Switched to Agent (Law Enforcement) with the new title Rookie.
5 31 Established a network of contacts. Gain 2 contacts.
5 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 34 Continued as Agent (Law Enforcement).
6 37 Given specialist training in vehicles.
6 38 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 38 Continued as Agent (Law Enforcement).
7 40 Patsy Walker's work ends up coming home with Patsy Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 40 Became a Merchant (Free Trader).
8 42 Bankrupted by a rival. Gain the other trader as a Rival.
9 42 Became a Believer (Holy Warrior) with the new title Hopeful.
9 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 46 Voluntarily left Holy Warrior
10 46 Became a Drifter (Barbarian).
10 50 Patsy Walker do not know what happened to Patsy Walker. There is a gap in Patsy Walker's memory.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Patsy Walker secretly provide religious rites for a dying leader or noble, although they do not share Patsy Walker's faith. Gain an Ally in the family and a Rival who disagrees with Patsy Walker's choice.
11 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Forced to continue current assignment.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 58 Aging Crisis. Owe 40,000 for medical bills.
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