Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Pattie Saxon survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Pattie Saxon do not know what happened to Pattie Saxon. There is a gap in Pattie Saxon's memory. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Pattie Saxon's Contacts or Allies betrays Pattie Saxon, ending Pattie Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Became a Citizen (Worker). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Entered Merchant Academy with the Business curriculum. |
10 |
50 |
Become leader in social movement. |
10 |
50 |
Gain an Ally and an Enemy. |
10 |
51 |
Graduated. |
11 |
51 |
Became a Merchant (Broker). |
11 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Smuggle illegal items onto a planet. |
11 |
55 |
Promoted to Merchant (Broker) rank 2. |