Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Queen Skidd spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Queen Skidd botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Queen Skidd's ship is damaged, and Queen Skidd have to hitch-hike Queen Skidd's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
36 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Became a Citizen (Corporate). |
6 |
39 |
Queen Skidd learn something Queen Skidd should not have – a corporate secret, a political scandal – which Queen Skidd can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Queen Skidd's business expands, Queen Skidd's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Became a Scholar (Field Researcher). |
9 |
50 |
A disaster leaves several injured, and others blame Queen Skidd, forcing Queen Skidd to leave Queen Skidd's career. Gain a Rival. |
9 |
50 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
52 |
Attacked by enemies and injured. |
10 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
52 |
Gain Enemy if Queen Skidd don't already have one. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
55 |
Attacked by enemies that Queen Skidd easily defeat. |
11 |
55 |
Gain Enemy if Queen Skidd don't already have one. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |