Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Psychologically damaged by Ray Grant's time in the scouts. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Ray Grant is chosen to represent Ray Grant's faith in a vid show or other highly public forum. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
37 |
Ray Grant come into conflict with a splinter group Ray Grant's own religion which maintains Ray Grant's version is the wrong one. Gain 1 Rivals. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Ray Grant's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Ray Grant's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |