Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ruby Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Ruby Middlemiss's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
34 |
Psionic strength increases. |
6 |
36 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Psionic abilities make Ruby Middlemiss uncomfortable to be around. One contact or ally becomes a rival. |
6 |
40 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
40 |
Voluntarily left Psi-Warrrior |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Army (Infantry) with the new title Private. |
9 |
48 |
Lost eye or limb. Fully recovered. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Ruby Middlemiss is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Gained a contact. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |