Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Sadie Learmonth survey an alien world. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Army Support (Army). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Sadie Learmonth's Contacts or Allies betrays Sadie Learmonth, ending Sadie Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attacked by enemies that Sadie Learmonth easily defeat. |
8 |
46 |
Gain Enemy if Sadie Learmonth don't already have one. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Failed to qualify for Intelligence (Agent). |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |