Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Sena Simpson botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Sena Simpson's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Sena Simpson's ship is damaged, and Sena Simpson have to hitch-hike Sena Simpson's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Sena Simpson's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
An expedition or voyage goes wrong, leaving Sena Simpson stranded in the wilderness. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Drafted into Law Enforcement |
10 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Advanced training in a specialist field. |
11 |
58 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |