Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Sibyl Cropper is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Sibyl Cropper is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Sibyl Cropper's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Sibyl Cropper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Psion (Adept). |
7 |
43 |
Psionic abilities make Sibyl Cropper uncomfortable to be around. One contact or ally becomes a rival. |
8 |
46 |
Continued as Psion (Adept). |
8 |
47 |
Psionic abilities make Sibyl Cropper uncomfortable to be around. One contact or ally becomes a rival. |
8 |
50 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
9 |
50 |
Continued as Psion (Adept). |
9 |
51 |
Spent time mastering mind and body. |
10 |
54 |
Continued as Psion (Adept). |
10 |
58 |
Experimented on by a corporation, government, or other organisation |
10 |
58 |
Promoted to Psion (Adept) rank 2. |