Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Sibyl Martin's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Voluntarily left Free Trader |
3 |
23 |
Became a Entertainer (Artist). |
3 |
27 |
Invited to take part in a controversial event or exhibition that injures Sibyl Martin's social standing. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Injured. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Display heroism in battle, saving the whole ship. |
5 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
34 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
34 |
Voluntarily left Flight |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Gain Enemy if Sibyl Martin don't already have one. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Find Ancient Technology. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Suffer from a life-threatening illness. |
11 |
54 |
Failed to qualify for Scientist (Scholar). |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Attacked by enemies that Sibyl Martin easily defeat. |
11 |
58 |
Gain Enemy if Sibyl Martin don't already have one. |
11 |
58 |
Forced to muster out. |