Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Sonia Wareham have no idea what happened to Sonia Wareham – they found Sonia Wareham's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
An expedition or voyage goes wrong, leaving Sonia Wareham stranded in the wilderness. |
3 |
22 |
Became a Citizen (Worker). |
3 |
26 |
Sonia Wareham learn something Sonia Wareham should not have – a corporate secret, a political scandal – which Sonia Wareham can profit from illegally. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
27 |
Sonia Wareham's business expands, Sonia Wareham's corporation grows, or the colony thrives. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Moved to a new world. |
6 |
34 |
Voluntarily left Worker |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A series of bad deals and decisions force Sonia Wareham into bankruptcy. Sonia Wareham salvages what Sonia Wareham can. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Sonia Wareham's Contacts or Allies betrays Sonia Wareham, ending Sonia Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Broker (Merchant). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
47 |
Scarred. Owe 5,000 for medical bills. |
10 |
47 |
Failed to qualify for Merchant Academy. |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
51 |
Suffer from a life-threatening illness. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |