Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Susie Reekey is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Susie Reekey into bankruptcy. Susie Reekey salvages what Susie Reekey can. |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Arrested |
7 |
40 |
Became a Prisoner (Inmate). |
7 |
43 |
Special Duty. |
7 |
44 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Attacked by enemies that Susie Reekey easily defeat. |
8 |
45 |
Gain Enemy if Susie Reekey don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Susie Reekey faith is shaken. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Susie Reekey is chosen to represent Susie Reekey's faith in a vid show or other highly public forum. |
11 |
57 |
Forced to continue current assignment. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |