Retired Scout Sybil Perry  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 58 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)111965
Opportunistic, Scruffy, Mild
 
Skills
Astrogation 1
Athletics 0
Diplomat 1
Electronics 0
Gun Combat (Slug) 2
Mechanic 0
Persuade 2
Pilot 0
Science (Space Sciences) 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Marine Ground Assault Marine01
Scout Surveyor Scout15
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Sadie Jennings Contact 1 1 2 1 Libert (F/18)
Serenity Griffiths Contact 3 0 0 4 Darmine (F/67)
Octavia Quaman Enemy 0 1 3 0 Darmine (F/90)
Kylie Lowther Enemy 0 5 4 3 Darmine (F/11)
Buck Smith Enemy 0 4 1 2 Darmine (M/66)
Blair Callan Enemy 0 1 2 1 Humaniti (M/56)
Blair Callan gained power at the expense of a third party who now blames the character.
Alonza Castro Contact 0 2 2 3 Ziadd (M/97)
Alonza Castro gains in influence.
Eugene Stanway Enemy 0 3 2 3 Darmine (M/39)
Eugene Stanway has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 20 Became a Marine (Ground Assault) with the new title Marine.
2 22 Lightly injured, no permanent damage. Fully recovered.
3 22 Switched to Scout (Surveyor) with previous rank.
3 25 When dealing with an alien race, Sybil Perry botch an opportunity to gather extra intelligence about them.
3 25 Sybil Perry's ship is damaged, and Sybil Perry have to hitch-hike Sybil Perry's way back across the stars to the nearest scout base.
3 25 Gain 2 Contacts. Gain 2 Enemies.
4 26 Continued as Scout (Surveyor).
4 29 Sybil Perry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sybil Perry fail to help. Gain an Enemy.
4 29 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 30 Continued as Scout (Surveyor).
5 33 Sybil Perry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sybil Perry fail to help. Gain an Enemy.
5 33 Lightly injured, no permanent damage. Fully recovered.
6 34 Continued as Scout (Surveyor).
6 37 Perform an exemplary service for the scouts.
7 38 Continued as Scout (Surveyor).
7 39 Perform an exemplary service for the scouts.
7 42 Forced to muster out.
8 42 Failed to qualify for Colonist (Citizen).
8 42 Became a Drifter (Scavenger).
8 43 Betrayed by a friend. One of Sybil Perry's Contacts or Allies betrays Sybil Perry, ending Sybil Perry's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Aging Crisis. Owe 60,000 for medical bills.
9 43 Retired at age 43.
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 46 Sybil Perry is chosen to represent Sybil Perry's faith in a vid show or other highly public forum.
10 47 Aging Crisis. Owe 10,000 for medical bills.
10 47 Continued as Believer (Missionary/Humanitarian).
10 48 Opponents of Sybil Perry's belief system ambush Sybil Perry.
10 48 Nearly killed. Owe 40,000 for medical bills.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Retired.
11 52 Betrayal. Convert an Ally into a Rival or Enemy.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 53 Gained a contact.
13 56 Aging Crisis. Owe 20,000 for medical bills.
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