Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ta-sebaa-Fa have no idea what happened to Ta-sebaa-Fa – they found Ta-sebaa-Fa's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Ta-sebaa-Fa is chosen to represent Ta-sebaa-Fa's faith in a vid show or other highly public forum. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Ta-sebaa-Fa is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Ta-sebaa-Fa have been following false teachings! |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Ta-sebaa-Fa's Contacts or Allies betrays Ta-sebaa-Fa, ending Ta-sebaa-Fa's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Ta-sebaa-Fa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Entertainer (Performer). |
8 |
44 |
Public opinion turns on Ta-sebaa-Fa. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Citizen (Corporate). |
9 |
47 |
Ta-sebaa-Fa learn something Ta-sebaa-Fa should not have – a corporate secret, a political scandal – which Ta-sebaa-Fa can profit from illegally. |
9 |
48 |
Promoted to Citizen (Corporate) rank 1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
49 |
Political upheaval strikes Ta-sebaa-Fa's homeworld, and Ta-sebaa-Fa is caught up in the revolution. |
10 |
52 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Citizen (Corporate). |
11 |
53 |
Ta-sebaa-Fa's business expands, Ta-sebaa-Fa's corporation grows, or the colony thrives. |
11 |
56 |
Promoted to Citizen (Corporate) rank 3. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |