Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Terra Steward's time in the scouts. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Drafted into Law Enforcement |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Established a network of contacts. Gain 3 contacts. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
44 |
Terra Steward is rewarded for Terra Steward's diligence or cunning. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Voluntarily left Law Enforcement |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Terra Steward come into conflict with a splinter group Terra Steward's own religion which maintains Terra Steward's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Victim of a crime. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |