Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Thelma George's Contacts or Allies betrays Thelma George, ending Thelma George's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
46 |
Established a network of contacts. Gain 3 contacts. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Go undercover to investigate an enemy. |
10 |
53 |
Thelma George's business expands, Thelma George's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |