Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Tina Casey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Tina Casey is chosen to represent Tina Casey's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Tina Casey is sent to a new community or parish to preach The Word among the poor. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Tina Casey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Tina Casey's faith. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
38 |
Someone more charismatic but less devout than Tina Casey has become Tina Casey's superior. |
6 |
38 |
Voluntarily left Mainstream Believer |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Tina Casey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Tina Casey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Explorer). |
8 |
49 |
Psychologically damaged by Tina Casey's time in the scouts. |
9 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |