Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Velma Steen is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Velma Steen's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Velma Steen's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Velma Steen do not know what happened to Velma Steen. There is a gap in Velma Steen's memory. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
43 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Spend time with an alien race. Gain a contact. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |