Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Zettie Austin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Zettie Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Good fortune |
9 |
53 |
Forced to muster out. |
10 |
53 |
Retired. |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |