Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Uncover a major conspiracy against Zettie McNab's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Zettie McNab botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Scarred. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Zettie McNab's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Gained a contact. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Entered Merchant Academy with the Business curriculum. |
6 |
39 |
Become leader in social movement. |
6 |
39 |
Gain an Ally and an Enemy. |
6 |
41 |
Graduated. |
7 |
41 |
Became a Merchant (Broker). |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
44 |
Make an unexpected connection outside Zettie McNab's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Gained a contact. |
8 |
49 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
49 |
Voluntarily left Broker |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Zettie McNab is chosen to represent Zettie McNab's faith in a vid show or other highly public forum. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Zettie McNab faith is shaken. |