Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A-ka We-bab is rewarded for A-ka We-bab's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
A-ka We-bab's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Moved to a new world. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
A-ka We-bab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Established a network of contacts. Gain 1 contacts. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Voluntarily left Law Enforcement |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Gained a contact. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
55 |
Make an unexpected connection outside A-ka We-bab's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |