Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Severely injured. Fully recovered. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Gained a contact. |
7 |
44 |
Promoted to Agent (Intelligence) rank 3. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
46 |
Adelaide Beck's work ends up coming home with Adelaide Beck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Became a Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Adelaide Beck's time in the scouts. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Adelaide Beck's Contacts or Allies betrays Adelaide Beck, ending Adelaide Beck's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Switched to Scout (Courier) with previous rank. |
11 |
58 |
Perform an exemplary service for the scouts. |