Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Albertine Wheeler's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Albertine Wheeler's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Advanced training in a specialist field. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
57 |
Albertine Wheeler is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |