Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Alexa Ruiz is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
31 |
One of Alexa Ruiz's pieces of art is stolen, and the investigation brings Alexa Ruiz into the criminal underworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
51 |
Gain Enemy if Alexa Ruiz don't already have one. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
53 |
Gained a contact. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
59 |
Alexa Ruiz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |