Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Alfreda Carroll's trade routes and contacts, forcing Alfreda Carroll to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Alfreda Carroll come into conflict with a splinter group Alfreda Carroll's own religion which maintains Alfreda Carroll's version is the wrong one. Gain 3 Rivals. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
36 |
Switched to Drifter (Wanderer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Drafted into Law Enforcement |
9 |
44 |
Returned to Agent (Law Enforcement). |
9 |
48 |
Alfreda Carroll went above and beyond the call of duty. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Alfreda Carroll retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |