Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Alvina Cole easily defeat. |
3 |
25 |
Gain Enemy if Alvina Cole don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Gained a contact. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Citizen (Worker). |
6 |
38 |
Alvina Cole's business expands, Alvina Cole's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Voluntarily left Worker |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Alvina Cole is chosen to represent Alvina Cole's faith in a vid show or other highly public forum. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Alvina Cole aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
52 |
Drafted into Engineer/Gunner |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
55 |
Advanced training in a specialist field. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |