Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Amber Thompson come into conflict with a splinter group Amber Thompson's own religion which maintains Amber Thompson's version is the wrong one. Gain 3 Rivals. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Moved to a new world. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Scout (Courier). |
5 |
31 |
Amber Thompson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amber Thompson fail to help. Gain an Enemy. |
5 |
31 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Continued as Scout (Courier). |
6 |
34 |
Amber Thompson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
34 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Amber Thompson is sent to a new community or parish to preach The Word among the poor. |
9 |
42 |
Continued as Believer (Mainstream Believer). |
9 |
43 |
Amber Thompson come into conflict with a splinter group Amber Thompson's own religion which maintains Amber Thompson's version is the wrong one. Gain 2 Rivals. |
10 |
43 |
Switched to Drifter (Scavenger). |
10 |
47 |
Drafted into Ground Assault |
11 |
47 |
Became a Marine (Ground Assault) with the new title Marine. |
11 |
50 |
Lost eye or limb. Fully recovered. |
12 |
50 |
Returned to Drifter (Scavenger). |
12 |
54 |
Survived a risky adventure but gained nothing. |
13 |
54 |
Continued as Drifter (Scavenger). |
13 |
58 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |