Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Angeline Heard is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Angeline Heard's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Thief). |
7 |
45 |
A job goes wrong, forcing Angeline Heard to flee off-planet. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
53 |
Failed to qualify for Free Trader (Merchant). |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Amnesia. |