Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Anita Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Scarred. Fully recovered. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Anita Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
A good deal ensures Anita Shelton is living the high life for a few years. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Risk Anita Shelton's fortune on a possibility lucrative deal and win. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Anita Shelton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
49 |
Failed to qualify for Courier (Scout). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Scout (Courier). |
10 |
52 |
Anita Shelton survey an alien world. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Continued as Scout (Courier). |
11 |
57 |
Anita Shelton survey an alien world. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |