Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Injured. |
2 |
21 |
Entered Military Academy(Naval Academy) |
2 |
22 |
Contacted by an underground psionic group. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of April Batt's Contacts or Allies betrays April Batt, ending April Batt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Tested for psionic powers |
5 |
28 |
Became a Agent (Intelligence). |
5 |
31 |
Birth or Death involving a family member or close friend. |
5 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
34 |
Given specialist training in vehicles. |
6 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
36 |
Continued as Agent (Intelligence). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
Backstab a fellow rogue for personal gain. |
7 |
40 |
Promoted to Agent (Intelligence) rank 3. |
8 |
40 |
Continued as Agent (Intelligence). |
8 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
42 |
Suffer from a life-threatening illness. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
45 |
Someone more charismatic but less devout than April Batt has become April Batt's superior. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
48 |
April Batt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
48 |
Retired. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |