Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Amnesia. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Arie Howard don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Arie Howard do not know what happened to Arie Howard. There is a gap in Arie Howard's memory. |
5 |
33 |
Failed to qualify for Infantry (Army). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
34 |
Amnesia. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Promoted to Drifter (Scavenger) rank 4. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Arie Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Became a Citizen (Colonist). |
10 |
55 |
Arie Howard befriend a superior in the corporation or the colony. |
10 |
56 |
Promoted to Citizen (Colonist) rank 1. |